Portrait of Pierre Thalamy
Paris, France

Pierre Thalamy

Lead Software Engineer, Platform & Data at Uptale

I lead the Platform & Data team at Uptale: the accounts, integrations and analytics that every immersive learning experience runs on, plus the backend services and cloud infrastructure underneath. Full-stack by trade, strongest on the backend and infrastructure side, and the go-to engineer for colleagues on the other areas of the product.

Before industry, I completed a PhD on distributed self-reconfiguration algorithms for modular robots, working towards programmable matter at the FEMTO-ST Institute.

C# / .NET ASP.NET Core Azure Terraform React TypeScript C++ Distributed systems

Experience

Full CV
  1. Lead Software Engineer, Platform & Data

    Uptale, Paris Nov 2020 to present

    Uptale lets companies create, distribute and track 360° and virtual reality training at scale, and raised 9 million euros in 2024 to accelerate. The product has three areas: Studio, where immersive experiences are authored, Playtime, where they are played in headsets and browsers, and Platform, the SaaS backbone that ties everything together. I joined shortly after my PhD, when Uptale was still an early-stage startup, and have grown with it into a fast-scaling company: software engineer, then senior, and lead of the Platform & Data team since 2026.

    • Own the Platform & Data area end to end: accounts, integrations and analytics, from data model and API to the React and TypeScript front end.
    • Own its backend and cloud infrastructure: ASP.NET Core services on Azure, provisioned and versioned with Terraform.
    • Lead the team: technical direction, code reviews, mentoring and delivery planning.
    • Go-to engineer beyond my team, contributing to architecture, infrastructure, reliability and security topics across the product.
    C#ASP.NET CoreAzureTerraformReactTypeScript
  2. PhD Researcher in Computer Science

    FEMTO-ST Institute, CNRS, Université Bourgogne Franche-Comté 2017 to 2020

    Research on distributed intelligence for programmable matter: how large ensembles of simple modular micro-robots can coordinate to rearrange themselves into arbitrary 3D shapes, quickly.

    • Designed scaffold-based self-reconfiguration algorithms that bring reconfiguration time down to O(∛N) for classes of shapes, with N the number of modules.
    • Technical lead on VisibleSim, the C++ modular robot simulator used by several research teams worldwide.
    • Five publications in international journals and conferences (AAMAS, IROS, RAS, SWEVO); thesis defended in October 2020.
    • Taught and coordinated undergraduate courses in networking, security and operating systems.
    C++Distributed algorithmsMulti-agent systemsSimulation
  3. Software Engineer, graduation project

    Supralog, Antibes 2017, 6 months

    Designed a secure REST backend in C# for an ERP aimed at non-profit organisations, a reactive Vue.js module for its web app and a cross-platform Xamarin mobile application on top of the same API.

  4. Research Assistant

    The Hong Kong Polytechnic University 2016, 4 months

    Took VisibleSim from a pre-release prototype to its first stable version: architecture overhaul, refactoring, documentation and new modules to support ongoing research.

  5. Research Assistant, Claytronics project

    Carnegie Mellon University, Pittsburgh 2014, 5 months

    Contributed to modular robotics research for programmable matter and implemented in C an embedded virtual machine for the Meld declarative language, later used in teaching and research.

  6. MSc in Computer Science and Engineering

    Grenoble INP - Ensimag 2014 to 2017

    Graduated with high honours, specialising in information systems engineering. Exchange semester at Universidad Politécnica de Madrid.

Selected work

Uptale platform

Accounts, integrations and analytics for Uptale's immersive learning product: the SaaS backbone that Studio and Playtime experiences run on, used by large organisations to distribute and track 360° and VR training across headsets, browsers and learning management systems.

.NETAzureTerraform

VisibleSim

Open source C++ simulator for modular robots and programmable matter. I led its development for five years, from a research prototype to a tool used by teams in France, Hong Kong and the United States.

C++OpenGLOpen source

Scaffold-based self-reconfiguration

My doctoral research: a deterministic, fully distributed way for swarms of rotating micro-modules to build the internal scaffold of a shape and coat it, cutting reconfiguration time by orders of magnitude.

Distributed algorithmsSwarm robotics

Meld virtual machine

An embedded virtual machine written in C for Meld, the declarative language of the Claytronics project at Carnegie Mellon, so that logic programs could run directly on resource-constrained robot modules.

CEmbeddedLogic programming

Selected publications

All publications
  1. ThesisUniversité Bourgogne Franche-Comté, 2020
    Pierre Thalamy
  2. JournalSwarm and Evolutionary Computation, 2020
    Pierre Thalamy, Benoît Piranda, Frédéric Lassabe, Julien Bourgeois
  3. JournalRobotics and Autonomous Systems, 2019
    Pierre Thalamy, Benoît Piranda, Julien Bourgeois

Talks & media

PhD defense replay

Recorded on 9 October 2020 in Montbéliard, France. The presentation itself starts at 22:45; the chapters below jump straight to each part.

  1. Opening
  2. Presentation
  3. Questions & answers
  4. Director's feedback
  5. Award
Off the clock

The rest of the time, mostly music.

Fingerstyle guitar, a bit of piano, a lot of cooking. The warmer half of this site.

Have a look